Archivi tag: heritages games

Toolbox with 4 basic Heritage tools

Purpose: These four heritage tools help heritage institutions to design their own simple game with a collection or a theme.The game can create interest and curiosity before visiting the museum or heritage site or reflect on it afterwards.
Using digital images of their own collections, they can shape:

1. a memory game
A basic tool to use for smaller children (age 5 – 7).
Example
ceramic pots: https://erfgoedtools.nl/games/memory/speel/FVM4PIYZ

2. make a serie
A basic tool to put objects, photos or documents in a chronological order.
Example
WW II: https://www.erfgoedtools.nl/games/reeksspel/speel/UVCT0R6M

This is a good example because their is some context with every card. 

3. connect image to location
A basic tool to connect a monument to the right spot on google maps.
Example
Antikwall: https://www.erfgoedtools.nl/games/plaatsspel/speel/P8ACIRZY

4. A couple game
A basic tool to make couples (then and now, details and the bigger picture)
Example
St. Bavo church https://erfgoedtools.nl/games/koppelspel/speel/RGT6MUE6

Partner organisations: To be used by (small) museums, other heritage organisations, teachers and even pupils to reflect or collect. Under the tabs museum, archive and school you can find examples of games made by others. By clicking on the four different icons on the homepage you can make your own game.

Cultural heritage institutions can also provide sets of images that can be used by teachers / students to design their own games.

The games are easy in/to link to your own website or in a manual for teachers.

Duration: 15 – 30 minutes

Utilities: a collection of images, belonging to a (heritage) museum of theme.

Comments: these tools are very simple, therefore they might work. How they represent an extra value for the learning process depends on the way they are implemented! 

Toolbox met 4 basic Heritage gereedschappen

Doel: met deze vier erfgoedtools ontwerpen erfgoedinstellingen een ​​eenvoudig spel bij een collectie of een thema. Het spel kan voorafgaand aan bezoek interesse en nieuwsgierigheid opwekken of na bezoek erop reflecteren. Met gebruik van digitale afbeeldingen van de eigen collecties kunnen ze vormgeven:

1. een memory
voorbeeld keramiek potten: https://erfgoedtools.nl/games/memory/speel/FVM4PIYZ

2. een reeksspel
voorbeeld WO II: https://www.erfgoedtools.nl/games/reeksspel/speel/UVCT0R6M

3. een plaatsspel
voorbeeld Antikwall: https://www.erfgoedtools.nl/games/plaatsspel/speel/P8ACIRZY

4. een koppelspel
voorbeeld St. Bavo kerk: https://erfgoedtools.nl/games/koppelspel/speel/RGT6MUE6

Partners/organistaie: Te gebruiken door (kleine) musea, andere erfgoedorganisaties, leraren en zelfs leerlingen om na te denken of te verzamelen. Onder de tabs museum, archief en de school kun je voorbeelden van spellen die door anderen. Door te klikken op de vier verschillende pictogrammen op de homepage kunt u uw eigen spel te maken.

Duur: speeltijd voor leerlingen 15-30 minuten

Benodigdheden: een verzameling van foto’s, die behoren tot een (erfgoed) museum van het thema.
Het spel is makkelijk te koppelen aan de eigen website of in een handleiding voor leerkrachten. Erfgoedinstellingen kunnen ook sets van afbeeldingen leveren die kunnen worden gebruikt door docenten / leerlingen om hun eigen games te ontwerpen.

Commentaar: deze tools zijn zeer eenvoudig, dus ze zou kunnen werken. Hoe ze een meerwaarde vormen voor het leerproces is afhankelijk van de manier waarop ze worden uitgevoerd!

Quattro strumenti di base per la didattica culturale

Si tratta di un sito con 4 semplici giochi. Le istituzioni culturali e i (piccoli) musei possono creare dei giochi semplici per comunicare la propria collezione utilizzando immagini digitali: 1. Memoria; 2. Collocare su una mappa; 3. Trovare il legame tra immagini; 4. Creare una serie.

Type
  • Tool
Usage
  • Exploring / research / inquiry
  • Recording / collecting
  • Presenting / reporting
Learning activities
  • Hook (get attention, build interest, break the ice, catch the eye)
  • Signpost (introduce, set the scene, chapterise…)
  • Raise attention, intensify perception (raise questions, predict…)
  • Show, demonstrate, give access to (also tangible) also to events, objects that are otherwise inaccessible
  • Affect, emotional and empathic engagement
  • Create own (re)presentation, impression
Context
  • Classroom
  • Museum
  • Heritage site
  • At home
Languages
  • Dutch
Keywords
  • heritages games
  • memory game
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My Culture Quest – An interactive site to travel across the world

 

My Culture Quest is an interactive website that enables students to learn about art, history, various cultures, religion and maps, while they are having fun.

Students can choose their own character to travel across the globe via air balloon.  Once in the game, a world map is provided with highlighted place as potential destinations.

They have 12 days to collect cultural items and information by visiting galleries and museums, but they need to answer a multiple choice question correctly in order to collect the item and create their own exhibition.

Points awarded depend on collecting similar objects from different cultures, objects with the same theme (conflict, religion, celebrations) and the number of objects. This scoring system encourages studentsto think about themes that affect both their community and other communities around the world.

Curriculum Links:

KS2-3 Arts Award – Discover & Explore – I dentifying a range of art forms; actively participating in discussion of artistic work

KS2 Art and Design – Unit 5B: Containers. Explore a variety of containers from all over the world; Unit 9 General: Visiting a museum or gallery

KS2 Religious Education

Unit 6F: How do people express their faith through the arts?

KS2 Geography/Religious Education

Unit 24: Passport to the world

KS2 Citizenship

Unit 05: Living in a diverse world

KS3 Art and Design

Unit 8a: Objects and Viewpoints

KS3 Citizenship

Unit 04: Britain – a diverse society

All objects in My Culture Quest are available to view at Cartwright Hall Art Gallery or Sheffield Museums and Galleries.

 

*This content was partially adapted from http://digitaltoolsforteachers.blogspot.co.uk/2009/07/my-culture-quest.html and

http://www.mylearning.org/my-culture-quest/p-931/

My Culture Quest – een interactieve site om rond de wereld te reizen
My Culture Quest is een interactieve site aan de hand waarvan leerlingen leren over kunst, geschiedenis, diverse culturen, religie en kaarten, terwijl ze lol hebben. Leerlingen kunnen een Eigen karakter kiezen waarmee ze via een luchtballon de wereld rond trekken. Eenmaal in het spel, wordt een wereldkaart getoond met daarop plaatsen die mogelijk bezocht kunnen worden.
My Culture Quest – Un sito interattivo per viaggiare nel mondo visitando musei e gallerie d’arte
My Culture Quest e’ un sito interattivo che consente agli studenti di imparare divertendosi e conoscere qualcosa in piu’ di arte, storia, varie culture e religioni, e anche mappe. Gli studenti possono scegliere il personaggio con il quale vogliono viaggiare nel mondo su una mongolfiera. Una volta che il gioco e’ cominciato, compare una mappa con le destinazioni di viaggio possibili.

Il punteggio viene attribuito in base al numero di oggetti simili raccolti da diverse culture o di oggetti con lo stesso tema.


Type
  • Tool
Usage
  • Exploring / research / inquiry
Learning activities
  • Show, demonstrate, give access to (also tangible) also to events, objects that are otherwise inaccessible
  • Enable cognition (observe, analyse, incite activity such as describe etc.)
  • Make a synthesis, interprete
Context
  • Classroom
  • At home
Languages
  • English
Age 7 to 12 years
Keywords
  • Museum education
  • cultural awareness
  • heritages games
  • maps
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