Archivi tag: digital tools

SMartART

This app brings interactive information about artworks to museum or gallery visitors just by taking a picture. This background information is accessible also off-line. Therefore SMartART allows its users to enjoy the images during their visit but also afterwards and easily share and recommend them with their family and friends via social networks, such as Instragram, Facebook or Twitter. In this way it is possible to create a personal storytelling of the museum experience.

Users are strongly engaged and inspired. Their curiosity of gaining more information grows instantly.

This app represents an important advantage for museums and exhibitions in order to reach broader target groups and spread information more easily. Therefore, museums can improve its management and valorisation, keeping track of user interactions inside and outside the museum and reach a greater visibility of their collections.

SMartART has been presented by Paolo Mazzanti and Roberto Caldelli during the European Culture Forum 2013 in Brussels where it became the winner of “Make Culture” in the category @diversity in an European Competition.

 

Questa App consente di ottenere informazioni interattive su un oggetto museale, un museo o una galleria, semplicemente scattando una foto. Le informazioni di base circa l’oggetto fotografato sono disponibili anche offline, consentendo agli utenti di godere delle informazioni aggiuntive anche in assenza di rete internet. Le informazioni restano disponibili durante e dopo la visita e possono essere condivise tramite i maggiori Social Network (Instragram, Facebook o Twitter). Tramite la condivisione delle opere d’arte e delle informazioni a esse connesse è possibile creare una personale narrazione (storytelling) della visita al museo o alla galleria d’arte.

L’uso della app promuove l’impegno dell’utente e la sua curiosità in merito agli oggetti visionati. Inoltre, SMartArt costituisce uno straordinario mezzo di comunicazione di informazioni aggiuntive da parte dei musei che possono migliorare la gestione e la valorizzazione del patrimonio culturale posseduto, nonché amplificare la visibilità esterna delle proprie collezioni.

SMartART è stata presentata da Paolo Mazzanti e Roberto Caldelli durante l’European Culture Forum del 2013 a Brussels, vincendo il premio Europeo “Make Culture” nella categoria @diversity.

SMartART

 

SMartART – Quando le immagini parlano di arte

SMartART è un’app che permette agli utenti di reperire informazioni su un’opera d’arte attraverso una semplice foto!

Type
  • Tool
Usage
  • Tracking / mapping / routing
  • Exploring / research / inquiry
  • Recording / collecting
  • Presenting / reporting
Learning activities
  • Raise attention, intensify perception (raise questions, predict…)
  • Show, demonstrate, give access to (also tangible) also to events, objects that are otherwise inaccessible
  • Enable cognition (observe, analyse, incite activity such as describe etc.)
  • Create own (re)presentation, impression
Context
  • Classroom
  • Museum
  • At home
Languages
  • English
  • Italian
Age 6 to 12 years
Keywords
  • app
  • smartphone
  • digital tools
  • mobile
  • Storytelling
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Heritage App

The ErfgoedApp allows over 1,700 museums and heritage organizations in Flanders and Brussels to provide multimedia information to their visitors using innovative technology. The possibilities are extensive, thanks to the flexibility with which new information can be created. The ErfgoedApp offers numerous opportunities but its most important feature is that the user can always see the additional information in a simple way and without technical problems. Additional information on heritage is made visible only when the user scans a code or receives a push message from a Heritage Beacon. The app works on the basis of the latest technologies such as iBeacons and augmented reality. Heritage workers or educational directors in musea or on heritage sites can easily create their own augmented or virtual reality media to augment visits. The user only requires a smart phone with the (free) ErgoedApp installed. A manual and training opportunities are available to assist content providers. 

Courtesy: ErfgoedApp

 

Because the App makes use of the (user’s own) smartphone, it is easy to see how it can be combined in scenarios where all other phone functionailities such as tracking, quizzes, recording, commenting, analysing etc are addressed as competences. The learning content creatpr has endless possibilities to challenge and entertain the learner.

ErfgoedApp

Type
  • Tool
Usage
  • Tracking / mapping / routing
  • Instruction / assignment
  • Recording / collecting
  • Presenting / reporting
Learning activities
  • Enable cognition (observe, analyse, incite activity such as describe etc.)
  • Create own (re)presentation, impression
Context
  • Museum
  • Heritage site
Languages
  • English
  • Dutch
Age 10 to 12 years
Keywords
  • app
  • smartphone
  • augmented reality
  • digital tools
  • creativity
  • mobile
Submitted by
 

Popplet – A mind-map tool to organize ideas

 

Popplet is a versatile tool that can be used in various contexts to map, organise and prioritise ideas.

We suggest it in the ‘Briefing’ phase of the Digital Storytelling process to help students to visualise all the materials selected to build a storyboard.

This tool is available on iPad and on the web and allows students to capture facts, share thoughts and images, and create relationships between them.

It is also a brilliant way of engaging students to understand how to organise information and to reflect on how ideas may be all connected.

Popplet – Een mind-map tool om ideeën te organiseren
Popplet is een veelzijdig instrument dat in verschillende omstandigheden gebruikt kan worden bij het in kaart brengen en organiseren van concepten en idee-en. Popplet kan gebruikt worden tijdens de ‘Briefing’ fase van het Digital Storytelling proces om studenten te helpen om alle onderdelen en middelen te visualiseren en te organiseren waarmee dan een storyboard kan gemaakt worden.

Deze tool is beschikbaar op de iPad en op het web en geeft studenten de mogelijkheid om feiten, gedachten en beelden vast te leggen en met elkaar te delen, en om relaties tussen deze middelen te visualiseren en te beheren. Het is ook een uitstekende manier om studenten te motiveren en om hen te helpen begrijpen hoe ze alle informatie kunnen organiseren. Het zet aan tot nadenken over de manier waarop ideeën kunnen worden verbonden worden met elkaar.

Popplet – Mappe mentali per organizzare idee
Popplet e’ uno strumento versatile che puo’ essere usato in diversi contesti per mappare, organizzare e dare priorita’ alle idee. Suggeriamo di usarlo nella fase di ‘Briefing’ del processo di ‘Digital Storytelling’ per aiutare gli studenti a visualizzare tutti i materiali selezionati per creare il loro ‘storyboard’.

Questo strumento e’ disponibile su iPad e su internet e consente agli studenti di catturare fatti, condividere riflessioni e immagini, e creare relazioni tra loro. E’ anche uno splendido modo per stimolare gli studenti a capire come organizzare le informazioni e riflettere su come connetter le idee.


Type
  • Tool
Usage
  • Tracking / mapping / routing
Learning activities
  • Signpost (introduce, set the scene, chapterise…)
  • Raise attention, intensify perception (raise questions, predict…)
Context
  • Classroom
  • At home
Languages
  • English
Keywords
  • Storytelling
  • mind-map
  • digital tools
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Huntzz – Treasure hunts and tours across the UK and Europe to experiment gamification

Several museums across the UK are developing their own appications to engage visitors with a treasure hunt-type challenge. Huntzz is a sort of collection of a large number of those and even more, as it collects 17 ‘treasure hunts’ from the London area, 27 more from heirtage sites all over the  UK and 12 more from Europe and elsewhere. This is why, before planning a visit in a museum or heritage site, it can be considered a more versatile tool than an app developed by a specific museum to experiment gamification as part of the learning process in cultural and heritage education.

Huntzz is a GPS based treasure (scavenger) hunting game that allows anyone to both play and create hunts. The treasure hunt creation tool is built into the free app: it’s easy to create a treasure hunt and share it with a group of students.

It is available on Google Play and in the App Store.

Some treasure hunts are free, but getting access to all of them and to more than 50 hours of ‘educational fun’ costs £2.99 ($4.99).
London treasure hunts include:

* The British Museum
* Trafalgar Square
* National Gallery
* National Portrait Gallery
* Covent Garden
* Natural History Museum
* V&A Museum
* Tower Bridge
* The Science Museum

There are many more in the UK, including:

* Oxford
* Cambridge
* York
* Leeds
* Liverpool
* Birmingham
* St Albans Cathedral
* Guildford
* Hatfield House
* The Fitzwilliam Museum
* Warwick
* Salisbury Cathedral

European treasure hunts include:

* The Louvre
* Eiffel Tower
* Notre Dame Cathedral
* Palace of Versailles
* Florence
* Athens
* Riga
* Thessaloniki

 

Huntzz – Op schattenjacht en rondleidingen in het Verenigd Koninkrijk en Europa. Experimenten met speelse leervormen.
Diverse musea in het Verenigd Koninkrijk zijn bezig met de ontwikkeling van eigen applicaties zoals achattenjachten voor hun bezoekers. Huntzz is een verzameling van een groot aantal van zulke spelen: het verzamelt 17 schattenjachten uit het Londense, verder nog 27 spelen van erfgoedlokaties elders in het Verenigd Koninkrijk en 12 meer uit Europa en elders.

Huntzz is een GPS-gebaseerde applicatie om schattenjachten te maken of te spelen, iedereen kan zowel schattenjachten spelen als er zelf nieuwe aanmaken. Huntzz is beschikbaar op Google Play en in de App Store.

Huntzz – Una caccia al tesoro in giro per il Regno Unito e Europa
Diversi musei del Regno Unito stanno sviluppando le loro applicazioni per coinvolgere i visitatori in una sfida simile a una caccia al tesoro. Huntzz e’ come la somma di tutte queste o forse anche di piu’, visto che raccoglie 17 cacce al tesoro da Londra, altre 27 da siti culturali del Regno Unito e altre 12 dal resto d’Europa.

Huntzz e’ una caccia al tesoro che usa il GPS e consente a tutti di giocare e creare la propria. E’ disponibile su Google Play e sull’App Store.


Type
  • Tool
Usage
  • Exploring / research / inquiry
Learning activities
  • Hook (get attention, build interest, break the ice, catch the eye)
  • Raise attention, intensify perception (raise questions, predict…)
  • Enable cognition (observe, analyse, incite activity such as describe etc.)
Context
  • Museum
  • Heritage site
Languages
  • English
Keywords
  • digital tools
  • gamification
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