Archivi tag: app

SMartART

This app brings interactive information about artworks to museum or gallery visitors just by taking a picture. This background information is accessible also off-line. Therefore SMartART allows its users to enjoy the images during their visit but also afterwards and easily share and recommend them with their family and friends via social networks, such as Instragram, Facebook or Twitter. In this way it is possible to create a personal storytelling of the museum experience.

Users are strongly engaged and inspired. Their curiosity of gaining more information grows instantly.

This app represents an important advantage for museums and exhibitions in order to reach broader target groups and spread information more easily. Therefore, museums can improve its management and valorisation, keeping track of user interactions inside and outside the museum and reach a greater visibility of their collections.

SMartART has been presented by Paolo Mazzanti and Roberto Caldelli during the European Culture Forum 2013 in Brussels where it became the winner of “Make Culture” in the category @diversity in an European Competition.

 

Questa App consente di ottenere informazioni interattive su un oggetto museale, un museo o una galleria, semplicemente scattando una foto. Le informazioni di base circa l’oggetto fotografato sono disponibili anche offline, consentendo agli utenti di godere delle informazioni aggiuntive anche in assenza di rete internet. Le informazioni restano disponibili durante e dopo la visita e possono essere condivise tramite i maggiori Social Network (Instragram, Facebook o Twitter). Tramite la condivisione delle opere d’arte e delle informazioni a esse connesse è possibile creare una personale narrazione (storytelling) della visita al museo o alla galleria d’arte.

L’uso della app promuove l’impegno dell’utente e la sua curiosità in merito agli oggetti visionati. Inoltre, SMartArt costituisce uno straordinario mezzo di comunicazione di informazioni aggiuntive da parte dei musei che possono migliorare la gestione e la valorizzazione del patrimonio culturale posseduto, nonché amplificare la visibilità esterna delle proprie collezioni.

SMartART è stata presentata da Paolo Mazzanti e Roberto Caldelli durante l’European Culture Forum del 2013 a Brussels, vincendo il premio Europeo “Make Culture” nella categoria @diversity.

SMartART

 

SMartART – Quando le immagini parlano di arte

SMartART è un’app che permette agli utenti di reperire informazioni su un’opera d’arte attraverso una semplice foto!

Type
  • Tool
Usage
  • Tracking / mapping / routing
  • Exploring / research / inquiry
  • Recording / collecting
  • Presenting / reporting
Learning activities
  • Raise attention, intensify perception (raise questions, predict…)
  • Show, demonstrate, give access to (also tangible) also to events, objects that are otherwise inaccessible
  • Enable cognition (observe, analyse, incite activity such as describe etc.)
  • Create own (re)presentation, impression
Context
  • Classroom
  • Museum
  • At home
Languages
  • English
  • Italian
Age 6 to 12 years
Keywords
  • app
  • smartphone
  • digital tools
  • mobile
  • Storytelling
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Heritage App

The ErfgoedApp allows over 1,700 museums and heritage organizations in Flanders and Brussels to provide multimedia information to their visitors using innovative technology. The possibilities are extensive, thanks to the flexibility with which new information can be created. The ErfgoedApp offers numerous opportunities but its most important feature is that the user can always see the additional information in a simple way and without technical problems. Additional information on heritage is made visible only when the user scans a code or receives a push message from a Heritage Beacon. The app works on the basis of the latest technologies such as iBeacons and augmented reality. Heritage workers or educational directors in musea or on heritage sites can easily create their own augmented or virtual reality media to augment visits. The user only requires a smart phone with the (free) ErgoedApp installed. A manual and training opportunities are available to assist content providers. 

Courtesy: ErfgoedApp

 

Because the App makes use of the (user’s own) smartphone, it is easy to see how it can be combined in scenarios where all other phone functionailities such as tracking, quizzes, recording, commenting, analysing etc are addressed as competences. The learning content creatpr has endless possibilities to challenge and entertain the learner.

ErfgoedApp

Type
  • Tool
Usage
  • Tracking / mapping / routing
  • Instruction / assignment
  • Recording / collecting
  • Presenting / reporting
Learning activities
  • Enable cognition (observe, analyse, incite activity such as describe etc.)
  • Create own (re)presentation, impression
Context
  • Museum
  • Heritage site
Languages
  • English
  • Dutch
Age 10 to 12 years
Keywords
  • app
  • smartphone
  • augmented reality
  • digital tools
  • creativity
  • mobile
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SMARTART – WHEN THE IMAGES SPEAK OF ART

Quando le immagini parlano di Arte

L’uso delle TIC per lo sviluppo di conoscenze legate ai musei e alle opere d’arte viene promosso dalle Indicazioni Nazionali e dalle Linee Guida per gli Istituti Tecnici, Professionali e Licei

per tutta la durata dei cicli di istruzione. Lo scopo di questo tipo di scenario di insegnamento/apprendimento è quello di fornire agli studenti la possibilità di sviluppare le proprie conoscenze in ambito museale e artistico attraverso l’utilizzo di app e degli strumenti digitali da loro posseduti. La metodologia del BYOD (Bring Your Own Device) permette l’utilizzo di smartphone e tablet degli student in percorsi di apprendimento costruiti con attenzione dal docente. La app SMartART, indirizzata ad alunni di scuola media e superiori, può essere utilizzata nel seguente modo: il docente divide gli alunni in gruppi di 3-4 membri e assegna loro una lista di opera d’arte che essi autonomamente devono cercare durante la visita al museo. Le opere verranno inquadrate dagli alunni che ricaveranno automaticamente tutte le informazioni attraverso la app. Una volta terminate la visita, gli studenti potranno esporre in classe il loro percorso effettuato all’interno del museo e le informazioni ricavate grazie a SMartART. Tali informazioni, disponibili anche offline, possono essere riprese e riutilizzate dagli alunni in qualsiasi momento del percorso di apprendimento. Inoltre, essi avranno la possibilità di creare un personale Storytelling riguardo l’esperienza al museo e condividerlo tramite i Social network.

COURSES This approach can be applied in the following courses / subjects: Design and technology (ICT);  History;  Art and design

NATIONAL CURRICULUM Using ICT in promoting cultural and heritage education is promoted by the Italian School System from Primary school to High school.

GOALS The aim of this approach is to develop museum knowledge in primary-middle-high school students, through the use of apps. The learning methodology used is BYOD (Bring Your Own Device) thanks to which students can use their own devices in a predetermined learning pathway, planned by the teacher.

PARTICIPANTS Middle and high school students, divided into working groups of at least 3 members.

DURATION 2 activities; about 2 h for each activity

PLAN OF ACTIVITIES After having chosen a Museum that offers the use of the application SMartART, a teacher could divide his/her students in small groups of 3 or 4. Every group receives a list of artworks of the Museum. During their visit, the children will walk around the Museum and discover it. As soon as they find an artwork that is included in their list, they should take a picture of its icon in order to instantly receive background information and interactive contents about the chosen artwork. The small groups will explore multimedia additional information, such as texts, videos and links. After their visit, the class will meet back at school where every students group explains what they discovered to their classmates.

The information collected by the students is accessible also off-line, what means that the pupils have access to certain information also after their visit. They can save the artwork adding it to his/ hers favourites, collecting them in a storyboard like a “postcards souvenir”. Therefore, children will be strongly engaged and inspired, and their curiosity of gaining more information grows even more. This kind of work makes it possible to reuse the gained information also in the following lessons.

Moreover, teachers could use this application in order to let their pupils create a personal Storytelling of the museum experience and to share their personal collection via Social Media. Moreover, they can easily recommend museums and galleries to their friends and family.

UTILITIES smartphone or tablet

 

smartart-approache


SMartART link

Type

  • Practise

Usage

  • Tracking / mapping / routing
  • Recording / collecting

Learning activities

  • Hook (get attention, build interest, break the ice, catch the eye)
  • Create own (re)presentation, impression

Context

  • Classroom
  • Museum

Languages

  • English
  • Italian

Age 9 to 12 years
Keywords

  • app
  • SMartART
  • BYOD

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