Archivi tag: animation

MOOVLY – animated videos and presentations

MOOVLY can be used to combine visuals, sounds, voice and video in clear explanations or engaging stories. There is a gallery of educational examples. It is free to use for educational applications, you just have to apply for a licence to use it here.  Moovly is a browser-based platform that’s supported by the following browsers: Chrome, Firefox, Safari and Internet Explorer (running on Windows or Mac OSX). Older versions of these browsers or operating systems might not be fully supported. The Moovly Editor is Adobe Flash based. The minimum version of Adobe Flash required is 11.1.  Moovly is not yet available as an app for Android or IOS. If you would like to use the Moovly Editor on, for example, an iPad, you can do so using the Puffin browser. Downloaded or published Moovly videos, however, can be viewed on any device.

MOOVLY – geanimeerde video’s en presentaties
MOOVLY is een handig hulpmiddel dat door studenten en docenten kan worden gebruikt om eenvoudige animaties te maken als onderdeel van hun voorbereidend werk voor een bezoek aan een museum of om een verhaal te maken over wat ze geleerd of ontdekt hebben naar aanleiding van een bezoek.
MOOVLY. Video e presentazioni animate

MOOVLY può essere utilizzato per combinare immagini, suoni, voce e video al fine di creare supporti alla spiegazione o storie avvincenti. Esso fornisce anche una galleria di esempi educativi.

MOOVLY si può utilizzare gratuitamente per applicazioni a scopo educativo, è solamente necessario fare richiesta per la licenza per l’utilizzo, cliccare qui. MOOVLY è una piattaforma browser-based supportata dai seguenti browser: Chrome, Firefox, Safari, e Internet Explorer (su Windows o Mac OSX). Versioni più datate dei browser e sistemi operativi elencati potrebbero non essere totalmente supportati dalla piattaforma. L’Editor di MOOVLY è basato su Adobe Flash. La versione minima di Adobe Flash richiesta è la 11.1. MOOVLY non è ancora disponibile in versione app per Android o iOS. In caso si abbia necessità di utilizzare l’Editor di MOOVLY su, ad esempio, un ipad, ciò è possibile utilizzando il browser Puffin. I video scaricati o pubblicati tramite MOOVLY possono, in ogni caso, essere riprodotti su qualunque dispositivo.


Type
  • Tool
Usage
  • Recording / collecting
  • Presenting / reporting
Learning activities
  • Hook (get attention, build interest, break the ice, catch the eye)
  • Make a synthesis, interprete
  • Create own (re)presentation, impression
Languages
  • English
Keywords
  • multimedia
  • presentation
  • animation
Submitted by
 

Around the church – making an animation after local church visit

Courses:

  • heritage education, history

National curriculum:

  • Directly related to the Dutch curriculum for cultural orientation

Goals:

  • Learn about Medieval churches and the church in their hometown, empathise in different times and persons, creating their own story with all their acquired information. 

Cultural partners:

  • storyteller/actor
  • church

Duration:

  • 4 lessons – each 45 to 60 minutes

Plan of activities:

  • Lesson 1. introduction of the project by a letter of a historic person
  • Lesson 2. Knowledge of the churches in the provence of Utrecht as landmarks and different architectural styles.  
  • Lesson 3. Visit to the church in the hometown of the pupils were they meet this (fictive) historic person (a actor). They collect stories and words, make pictures and drawings and other material that inspires them to create an own story afterwards.
  • Lesson 4. In small groups the pupils use their imagination for finishing the told story in the church and create a storyboard and a animated cartoon app.

Utilities:

  • Ipads
  • app Puppet pals 2
  • digital camera
  • Old Medieval church and historic information and archive pieces of this church.

This project is also interesting to link this to Digital storytelling: http://diche-project.eu/resources/digital-storytelling

Rondje om de kerk – een animatie maken na een bezoek aan de plaatselijke kerk

Vak:
  • erfgoededucatie, geschiedenis
National curriculum:
  • Kerndoelen Kunstzinnige Oriëntatie 54,55 en 56
Doelen:
  • Leerlingen leren over de Middeleeuwse kerken en de kerk in hun woonplaats, leven zich in verschillende tijden en personen en creëren hun eigen verhaal met al hun verkregen informatie.
Culturele partner:
  • verteller / acteur
  • kerk
Duur: 4 lessen – van 45 tot 60 minuten

Lesverloop:
 

  • les 1. introductie van het project door een brief van een historisch persoon.
  • les 2. Kennis over de kerken in de provincie Utrecht als bezienswaardigheden en verschillende bouwstijlen.
  • les 3. Ze verzamelen verhalen en woorden, maken foto’s en tekeningen ter inspiratie voor een ​​eigen verhaal.3. Bezoek aan de kerk in de eigen woonplaats van de leerlingen waar zij de (fictieve) historische persoon (een acteur) ontmoeten. die het verhaal verder vertelt.
  • les 4. In kleine groepjes gebruiken de leerlingen hun fantasie om het verhaal van de historische persoon verder af te maken. Ze maken hiervan een storyboard en een animatie door middel van de app Puppet pals 2.
Materiaal:
  • ipads
  • app Puppet pals 2
  • digitale camera
  • Oude Middeleeuwse kerk en historische informatie en archiefstukken van deze kerk.\

Dit projectidee is ook interessant om toe te passen als Digital storytelling: http://diche-project.eu/resources/digital-storytelling

 

Intorno alla chiesa – creare animazioni dopo aver visitato la chiesa locale

La classe riceve una lettera da un (immaginario) personaggio storico che racconta una storia nella quale la chiesa principale della citta’ dove vivono gli studenti gioca un ruolo importante. Durante la visita a questa chiesa, il gruppo di studenti incontra questo personaggio (un attore) che arricchisce di dettagli la storia. I bambini raccolgono informazioni, parole e immagini, in modo da poter poi creare il loro cartone animato usando l’App Puppet Pals 2 su un iPad.

Type
  • Tool
  • Practise
Usage
  • Exploring / research / inquiry
  • Recording / collecting
  • Presenting / reporting
Learning activities
  • Hook (get attention, build interest, break the ice, catch the eye)
  • Affect, emotional and empathic engagement
  • Enable cognition (observe, analyse, incite activity such as describe etc.)
  • Create own (re)presentation, impression
Context
  • Classroom
  • Heritage site
Languages
  • Dutch
Age 9 to 12 years
Keywords
  • animation
Submitted by