SMARTART – WHEN THE IMAGES SPEAK OF ART

Quando le immagini parlano di Arte

L’uso delle TIC per lo sviluppo di conoscenze legate ai musei e alle opere d’arte viene promosso dalle Indicazioni Nazionali e dalle Linee Guida per gli Istituti Tecnici, Professionali e Licei

per tutta la durata dei cicli di istruzione. Lo scopo di questo tipo di scenario di insegnamento/apprendimento è quello di fornire agli studenti la possibilità di sviluppare le proprie conoscenze in ambito museale e artistico attraverso l’utilizzo di app e degli strumenti digitali da loro posseduti. La metodologia del BYOD (Bring Your Own Device) permette l’utilizzo di smartphone e tablet degli student in percorsi di apprendimento costruiti con attenzione dal docente. La app SMartART, indirizzata ad alunni di scuola media e superiori, può essere utilizzata nel seguente modo: il docente divide gli alunni in gruppi di 3-4 membri e assegna loro una lista di opera d’arte che essi autonomamente devono cercare durante la visita al museo. Le opere verranno inquadrate dagli alunni che ricaveranno automaticamente tutte le informazioni attraverso la app. Una volta terminate la visita, gli studenti potranno esporre in classe il loro percorso effettuato all’interno del museo e le informazioni ricavate grazie a SMartART. Tali informazioni, disponibili anche offline, possono essere riprese e riutilizzate dagli alunni in qualsiasi momento del percorso di apprendimento. Inoltre, essi avranno la possibilità di creare un personale Storytelling riguardo l’esperienza al museo e condividerlo tramite i Social network.

COURSES This approach can be applied in the following courses / subjects: Design and technology (ICT);  History;  Art and design

NATIONAL CURRICULUM Using ICT in promoting cultural and heritage education is promoted by the Italian School System from Primary school to High school.

GOALS The aim of this approach is to develop museum knowledge in primary-middle-high school students, through the use of apps. The learning methodology used is BYOD (Bring Your Own Device) thanks to which students can use their own devices in a predetermined learning pathway, planned by the teacher.

PARTICIPANTS Middle and high school students, divided into working groups of at least 3 members.

DURATION 2 activities; about 2 h for each activity

PLAN OF ACTIVITIES After having chosen a Museum that offers the use of the application SMartART, a teacher could divide his/her students in small groups of 3 or 4. Every group receives a list of artworks of the Museum. During their visit, the children will walk around the Museum and discover it. As soon as they find an artwork that is included in their list, they should take a picture of its icon in order to instantly receive background information and interactive contents about the chosen artwork. The small groups will explore multimedia additional information, such as texts, videos and links. After their visit, the class will meet back at school where every students group explains what they discovered to their classmates.

The information collected by the students is accessible also off-line, what means that the pupils have access to certain information also after their visit. They can save the artwork adding it to his/ hers favourites, collecting them in a storyboard like a “postcards souvenir”. Therefore, children will be strongly engaged and inspired, and their curiosity of gaining more information grows even more. This kind of work makes it possible to reuse the gained information also in the following lessons.

Moreover, teachers could use this application in order to let their pupils create a personal Storytelling of the museum experience and to share their personal collection via Social Media. Moreover, they can easily recommend museums and galleries to their friends and family.

UTILITIES smartphone or tablet

 

smartart-approache


SMartART link

Type

  • Practise

Usage

  • Tracking / mapping / routing
  • Recording / collecting

Learning activities

  • Hook (get attention, build interest, break the ice, catch the eye)
  • Create own (re)presentation, impression

Context

  • Classroom
  • Museum

Languages

  • English
  • Italian

Age 9 to 12 years
Keywords

  • app
  • SMartART
  • BYOD

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