Archivi categoria: Strumenti

Travelling Planetarium

Planetario itinerante

ll Museo Geopaleontologico  rende disponibile  un laboratorio didattico itinerante per l’Astronomia, collocabile in ambienti quali palestre e aule, sale museali costituito da un planetario con cupola gonfiabile avente 6 metri di diametro e proiettore opto-digitale, capace di rappresentare stelle fino alla mag. 6.2 (circa 7 mila stelle fra i due emisferi) , che consente lo svolgimento di spettacoli astronomici rimanendo all’interno della struttura scolastica.
Il proiettore è in grado di effettuare presentazioni astronomiche di elevata spettacolarità, con proiezioni di filmati e animazioni in modalità “full dome”.
La capienza della cupola è di circa 45 posti.

Vari fornitori commerciali privati e associazioni scientifiche pubbliche hanno organizzato questo servizio in diverse città. E’ possibile cercare in internet quello più vicino a voi.

Travelling Planetarium

The Geopaleontology Museum has created a traveling Astronomy educational workshop that can be placed in environments such as gyms, classrooms and museum halls. It consists of an inflatable dome planetarium, having 6 meters in diameter and an opto-digital projector, capable of representing stars up to mag. 6.2 (about 7000 stars between the two hemispheres), which allows the performance of astronomical shows remaining within the school structure.

The projector is able to make astronomical presentations of high impacy with films and animations in “full dome” mode.
The capacity of the dome is about 45 seats.

Various private commercial supplyers and public scientific assosiations have organized this service in different cities. It is possible to search through the internet the one closest to you.


Type
  • Tool

Usage
  • Presenting / reporting

Learning activities
  • Hook (get attention, build interest, break the ice, catch the eye)
  • Signpost (introduce, set the scene, chapterise…)
  • Raise attention, intensify perception (raise questions, predict…)
  • Show, demonstrate, give access to (also tangible) also to events, objects that are otherwise inaccessible
  • Affect, emotional and empathic engagement
  • Enable cognition (observe, analyse, incite activity such as describe etc.)
  • Make a synthesis, interprete
  • Create own (re)presentation, impression

Context
  • Classroom
  • Museum
  • Heritage site

Languages
  • English
  • Italian

Age 9 to 12 years
Keywords
  • planetarium, projections, Astronomy, dome, 180 degrees, semi-sphere, travelling
  • planetario, proiezioni, astronomia, cupola, 180 gradi, semisfera, itinerante

Submitted by CoopCulture, Italy

 

Europeana

 

europeana

Europeana.eu is the EU digital platform for cultural heritage. More than 3,000 institutions across Europe have contributed to Europeana. These range from major international names like the Rijksmuseum in Amsterdam, the British Library and the Louvre to regional archives and local museums from every member of the European Union. Together, their assembled collections let users explore Europe’s cultural and scientific heritage from prehistory to the modern day. Mona Lisa by Leonardo da Vinci, Girl with a Pearl Earring by Johannes Vermeer, the works of Charles Darwin and Isaac Newton and the music of Wolfgang Amadeus Mozart are some of the highlights on Europeana.

Europeana gives access to different types of content from different types of heritage institutions. The digital objects that users can find in Europeana are not stored on a central computer, but remain with the cultural institution and are hosted on their networks. Europeana collects contextual information – or metadata – about the items, including a small picture. Users search this contextual information. Once they find what they are looking for, if they want to access the full content of the item, they can click through to the original site that holds the content.
Different types of cultural heritage organisations – libraries, museums, archives and audiovisual collections – catalogue their content in different ways and to different standards. Approaches also vary in different countries. To make the information searchable, it has to be mapped to a single common standard, known as the Europeana Semantic Elements. This metadata standard at present takes a lowest common denominator approach to the integration of different types of digital content. In 2010 the Europeana Data Model, a richer metadata standard, was introduced will help to give users more and better information. Europeana accepts metadata about digital objects, it does not make any decisions about digitisation. The decision about which objects are digitised lies with the organisation that holds the material.

Users of Europeana can search amongst hundreds of thousands cultural heritage artifacts and according to the case use or reuse these in their own environment and context, for example for education purposes.

 


Explore 53,644,697 artworks, artefacts, books, videos and sounds from across Eu…

Type
  • Tool
Usage
  • Exploring / research / inquiry
  • Recording / collecting
  • Presenting / reporting
Learning activities
  • Show, demonstrate, give access to (also tangible) also to events, objects that are otherwise inaccessible
  • Enable cognition (observe, analyse, incite activity such as describe etc.)
  • Create own (re)presentation, impression
Context
  • Classroom
  • At home
Languages
  • English
  • Dutch
  • Italian
Keywords
  • Europe
  • Digital library
  • Repository
  • Archive
Submitted by ATiT
 

Art Stories FACES

Volti d’arte

VOLTI d’arte, un divertimento, gioco educativo che permette i bambini a conoscere l’arte. Quando si gioca Art facce bambini scoprono cinque dipinti di Europeana collezioni. Ogni quadro imposta loro una sfida semplice, e introduce i bambini a un diverso aspetto di apprendimento visivo.

Art Stories Faces

This app is made by Italian start-up agency Art Stories and can be used as a standalone game for young children to help them learn about art. and their winning product: Art FACES, a fun, educational game allowing kids to learn about art. It is based on five paintings from Europeana Collections. Each painting sets them a simple challenge, and introduces children to a different aspect of visual learning. In the app they can learn:

  • to observe details and explore design in general with Kaiser Rudolf II as Vertumnus by Giuseppe Arcimboldo
  • to read shape and volume with Alice by Modigliani
  • to understand how a shape can be reinterpreted with Man with clarinet by Pablo Picasso
  • to pay attention to colours and composition with Self-portrait by Vincent Van Gogh
  • to understand there is a meaning in each compositional element and a story behind the painting with The girl with the pearl earring by Vermeer

At the end of the 5 games the children get their Diploma as Art Explorer and the are then encouraged to visit museums in the real world.

This app also has a section aimed at parents, which includes a set of downloadable suggestions

art_faces

Art GEZICHTEN

Art GEZICHTEN, een leuke, educatieve spel waardoor kinderen om te leren over kunst. Bij het afspelen van Art GEZICHTEN kinderen ontdekken vijf schilderijen uit Europeana Collections. Elk schilderij stelt hen een eenvoudige uitdaging, en introduceert kinderen naar een ander aspect van visueel leren.


Link to Art Stories FACES

Type
  • Tool

Usage
  • Exploring / research / inquiry

Learning activities
  • Hook (get attention, build interest, break the ice, catch the eye)

Context
  • Classroom
  • At home

Languages
  • English
  • Italian

Keywords
  • paintings, observation, europeana

Submitted by Sally Reynolds, ATiT, Belgium

 

ArtPlanner – creating a trip planner

artplanner-scuole

ArtPlanner Scuole

L’ArtPlanner è una piattaforma web che presenta un territorio e permette di pianificare un itinerario di visita personalizzato. Dietro c’è un software che gestisce contenuti quali immagini, testi, file audio e informazioni pratiche (orari, biglietti, coordinate geografiche), combinando queste informazioni in molteplici modi per ottenere svariati tipi di front end che si aggiornano in contemporanea. E’ nato per promuovere il patrimonio turistico e culturale diffuso, in quanto spesso si incontrano territori con un alto numero di microattrattori e che dunque hanno difficoltà a dare visibilità alla loro complessità.
Applicato alle scuole, gli studenti fanno ricerca per scoprire, censire e presentare i punti di interesse di un determinato territorio e in poi si confrontano con le sfide della comunicazione via web per creare una mappa interattiva con tutte le informazioni utili per permettere ad un utente di confezionare un suo itinerario di viaggio, completo di presentazioni, approfondimenti, informazioni pratiche e istruzioni di navigazione.

The ArtPlanner is a web platform that presents a territory and allows you to plan a customized trip itinerary. Behind it there is a software that manages content such as images, texts, audio files and practical information (schedules, tickets, geographical coordinates), combining this information in multiple ways to obtain various types of front ends that update simultaneously. It was created to promote cultural heritage that is spread on a territory, and therefore based on a network of many points of interest rather than one big landmark.
Applied to schools, students research to discover, review and present the points of interest of a territory and then face the challenges of web communication to create an interactive map with all the relevant information to allow a user to create their own travel itinerary, complete with presentations, explanations, practical information and navigation instructions.


http://www.artplannerscuole.it/
http://www.luoghigiottoitalia.it/
https://www.distrettoturisticoselinuntino.it/

Type
  • Tool

Usage
  • Tracking / mapping / routing
  • Exploring / research / inquiry
  • Recording / collecting
  • Presenting / reporting

Learning activities
  • Enable cognition (observe, analyse, incite activity such as describe etc.)
  • Make a synthesis, interprete
  • Create own (re)presentation, impression

Context
  • Classroom
  • Museum
  • Heritage site
  • At home

Languages
  • English
  • Italian

Age 10 to 12 years
Keywords
  • itinerary, presentation, summarizing, photography, editing, geolocalization
  • itinerari, presentazione, fotografia, riassumere, revisione testi, geolocalizzazione

Submitted by CoopCulture, Italy

 

Cardboard, a VR app for Android smartphones

Cardboard is a free virtual reality (VR) app that puts virtual reality on every Android smartphone. The Cardboard app can launch VR experiences, helps users to discover new VR apps and set up a VR viewer. The app includes a number of demos:

  • Fly over the world on Google Earth or visit the Arctic regions.
  • A visit to Versailles with a local guide.
  • Users can watch their own videos on what feels like a giant screen.
  • Users can examine cultural artefacts from every angle.
  • Users can look around photo spheres that they’ve captured.

To use the Cardboard app, a Cardboard viewer is needed. Cardboard viewers can be easily and cheaply assembled, see for suppliers http://g.co/cardboard.

Good tips and advise for how to design VR experiences is provided by another Google app: Cardboard Design Lab which is also freely available.

A Cardboard users’ and developers’ community is active at http://g.co/cardboarddevs where they exchange experiences and developments.

cardboardvr_0

Cardboard, een VR app voor Android smartphone

Cardboard is een gratis virtual reality (VR) app die virtual reality mogelijk maakt op elke Android-smartphone. De Cardboard app kan de gebruikers VR ervaringen aanbieden, helpt gebruikers om nieuwe VR apps te ontdekken en een VR-viewer opstellen en gebruiken. De app bevat een aantal demo’s:

  • Vlieg over de hele wereld op Google Earth of bezoek de Arctische gebieden.
  • Een bezoek aan Versailles met een lokale gids.
  • Gebruikers kunnen eigen video’s bekijken op wat aanvoelt als een reuze scherm.
  • Gebruikers kunnen kunstvoorwerpen vanuit elke hoek onderzoeken.
  • Gebruikers kunnen rondkijken op zelfgemaakte panoramafoto’s.

Om de Cardboard app te gebruiken, is een Cardboard viewer nodig. Cardboard viewers kunnen gemakkelijk en goedkoop zelf geassembleerd worden, zie voor leveranciers http://g.co/cardboard.

Goede tips en advies over hoe VR toepassingen te ontwerpen kan de gebruiker leren via een andere gratis Google-app: Cardboard Design Lab.

Een gemeenschap van Cardboard gebruikers en ontwikkelaars is actief op http://g.co/cardboarddevs waar zij ervaringen en ontwikkelingen uitwisselen.

 



https://play.google.com/store/apps/details?id=com.google.samples.apps.cardboard…

Type
  • Tool

Usage
  • Recording / collecting
  • Presenting / reporting

Learning activities
  • Raise attention, intensify perception (raise questions, predict…)
  • Show, demonstrate, give access to (also tangible) also to events, objects that are otherwise inaccessible
  • Create own (re)presentation, impression

Context
  • Heritage site

Languages
  • English

Age 7 years
Keywords
  • virtual reality

Submitted by ATiT