Archivi categoria: Olandese

Europeana

 

europeana

Europeana.eu is the EU digital platform for cultural heritage. More than 3,000 institutions across Europe have contributed to Europeana. These range from major international names like the Rijksmuseum in Amsterdam, the British Library and the Louvre to regional archives and local museums from every member of the European Union. Together, their assembled collections let users explore Europe’s cultural and scientific heritage from prehistory to the modern day. Mona Lisa by Leonardo da Vinci, Girl with a Pearl Earring by Johannes Vermeer, the works of Charles Darwin and Isaac Newton and the music of Wolfgang Amadeus Mozart are some of the highlights on Europeana.

Europeana gives access to different types of content from different types of heritage institutions. The digital objects that users can find in Europeana are not stored on a central computer, but remain with the cultural institution and are hosted on their networks. Europeana collects contextual information – or metadata – about the items, including a small picture. Users search this contextual information. Once they find what they are looking for, if they want to access the full content of the item, they can click through to the original site that holds the content.
Different types of cultural heritage organisations – libraries, museums, archives and audiovisual collections – catalogue their content in different ways and to different standards. Approaches also vary in different countries. To make the information searchable, it has to be mapped to a single common standard, known as the Europeana Semantic Elements. This metadata standard at present takes a lowest common denominator approach to the integration of different types of digital content. In 2010 the Europeana Data Model, a richer metadata standard, was introduced will help to give users more and better information. Europeana accepts metadata about digital objects, it does not make any decisions about digitisation. The decision about which objects are digitised lies with the organisation that holds the material.

Users of Europeana can search amongst hundreds of thousands cultural heritage artifacts and according to the case use or reuse these in their own environment and context, for example for education purposes.

 


Explore 53,644,697 artworks, artefacts, books, videos and sounds from across Eu…

Type
  • Tool
Usage
  • Exploring / research / inquiry
  • Recording / collecting
  • Presenting / reporting
Learning activities
  • Show, demonstrate, give access to (also tangible) also to events, objects that are otherwise inaccessible
  • Enable cognition (observe, analyse, incite activity such as describe etc.)
  • Create own (re)presentation, impression
Context
  • Classroom
  • At home
Languages
  • English
  • Dutch
  • Italian
Keywords
  • Europe
  • Digital library
  • Repository
  • Archive
Submitted by ATiT
 

Cardboard, a VR app for Android smartphones

Cardboard is a free virtual reality (VR) app that puts virtual reality on every Android smartphone. The Cardboard app can launch VR experiences, helps users to discover new VR apps and set up a VR viewer. The app includes a number of demos:

  • Fly over the world on Google Earth or visit the Arctic regions.
  • A visit to Versailles with a local guide.
  • Users can watch their own videos on what feels like a giant screen.
  • Users can examine cultural artefacts from every angle.
  • Users can look around photo spheres that they’ve captured.

To use the Cardboard app, a Cardboard viewer is needed. Cardboard viewers can be easily and cheaply assembled, see for suppliers http://g.co/cardboard.

Good tips and advise for how to design VR experiences is provided by another Google app: Cardboard Design Lab which is also freely available.

A Cardboard users’ and developers’ community is active at http://g.co/cardboarddevs where they exchange experiences and developments.

cardboardvr_0

Cardboard, een VR app voor Android smartphone

Cardboard is een gratis virtual reality (VR) app die virtual reality mogelijk maakt op elke Android-smartphone. De Cardboard app kan de gebruikers VR ervaringen aanbieden, helpt gebruikers om nieuwe VR apps te ontdekken en een VR-viewer opstellen en gebruiken. De app bevat een aantal demo’s:

  • Vlieg over de hele wereld op Google Earth of bezoek de Arctische gebieden.
  • Een bezoek aan Versailles met een lokale gids.
  • Gebruikers kunnen eigen video’s bekijken op wat aanvoelt als een reuze scherm.
  • Gebruikers kunnen kunstvoorwerpen vanuit elke hoek onderzoeken.
  • Gebruikers kunnen rondkijken op zelfgemaakte panoramafoto’s.

Om de Cardboard app te gebruiken, is een Cardboard viewer nodig. Cardboard viewers kunnen gemakkelijk en goedkoop zelf geassembleerd worden, zie voor leveranciers http://g.co/cardboard.

Goede tips en advies over hoe VR toepassingen te ontwerpen kan de gebruiker leren via een andere gratis Google-app: Cardboard Design Lab.

Een gemeenschap van Cardboard gebruikers en ontwikkelaars is actief op http://g.co/cardboarddevs waar zij ervaringen en ontwikkelingen uitwisselen.

 



https://play.google.com/store/apps/details?id=com.google.samples.apps.cardboard…

Type
  • Tool

Usage
  • Recording / collecting
  • Presenting / reporting

Learning activities
  • Raise attention, intensify perception (raise questions, predict…)
  • Show, demonstrate, give access to (also tangible) also to events, objects that are otherwise inaccessible
  • Create own (re)presentation, impression

Context
  • Heritage site

Languages
  • English

Age 7 years
Keywords
  • virtual reality

Submitted by ATiT