Archivi categoria: Casa

Creative writing and museum objects

La scrittura creativa e oggetti museali

Gli studenti (dalla scuola primaria al liceo) possono migliorare la loro conoscenza riguardo un museo e gli oggetti museali in esso contenuti attraverso un corso di scrittura creativa. Attraverso tale tipo di approccio, le conoscenze, le abilità e competenze di base sono promosse contemporaneamente grazie all’utilizzo della tecnologia, dei lavori di gruppo e grazie alla presenza del tutor online. Gli alunni (dalla Scuola Primaria alle Scuole Secondarie di Secondo Grado), seguendo un corso erogato online, partecipano a tre unità didattiche sullo sviluppo delle abilità di scrittura creativa nel contesto delle conoscenze museali. Un tutor online (il docente) segue e valuta tutte le attività degli studenti. La durata del corso è di circa 4 settimane: 1 settimana dedicata ad ognuna delle attività 1 e 2, mentre due settimane per l’attività 3. Il percorso didattico è suddiviso in tre unità, ognuna con dei propri obiettivi specifici: analizzare un testo narrativo di argomento museale secondo gli elementi propri della narratologia, del linguaggio scientifico e della componente creativa; progettare e realizzare la scrittura creativa di argomento museale attraverso la stesura di un finale a partire da un racconto fornito;ideare, progettare e realizzare un testo creativo su un oggetto museale assegnato dal docente. Tutte le attività di scrittura sono effettuate tramite un programma di scrittura condivisa (es. Google Drive) in modo tale gli studenti possano lavorare anche a distanza. La presenza di una piattaforma per l’apprendimento a distanza risulta necessaria per l’organizzazione e l’attuazione delle attività

creative-writing


Creative writing and museum objects

COURSES This approach can be applied in a wide range of courses / subjects such as:

·      Science

·      Design and technology (ICT)

·      History

·      Geography

·      Art and design

NATIONAL CURRICULUM Heritage sites, museum and museum objects give the opportunity to promote creativity and writing skills, pivotal for developing other students’ basic skills, through an innovative learning approach.

GOALS The aim of this approach is to develop more skills and competences simultaneously, with the use of technology, cooperative learning methodology and an online tutor participation.

PARTICIPANTS Students (from primary to high school) participate in a course, given in e-learning mode and structured in 3 main activities where students work in groups. An online tutor (the teacher) evaluates and gives feedback to all students’ products

DURATION The duration of the course is about 4 weeks: 1 week for activities no.1 and no.2 and 2 weeks for activity no. 3.

PLAN OF ACTIVITIES The three activities are planned as follows: students read a short-story, based on a museum object and analise it (they highlight creative writing elements and available knowledge linked to the museum object); students write the end of a short-story which focuses on a museum object (they can develop their creative writing skills and knowledge about cultural heritage); students write a short-story which focus is a museum object assigned by the online tutor. All writing activities are carried out online through a collaborative writing program (e.g. Google Drive)

UTILITIES A online platform is necessary to organise the teaching approach.


http://www.libreriauniversitaria.it/tecnologia-critica-creativita-didattica-sci…

Type
  • Practise

Usage
  • Instruction / assignment
  • Exploring / research / inquiry
  • Recording / collecting

Learning activities
  • Signpost (introduce, set the scene, chapterise…)
  • Affect, emotional and empathic engagement
  • Make a synthesis, interprete
  • Create own (re)presentation, impression

Context
  • Classroom
  • Museum
  • At home

Languages
  • Italian

Age 6 to 12 years
Keywords
  • creative writing, museum object, short-story, writing skills, museum education, scrittura creativa, corsi online, oggetti museali

Submitted by UNIROMATRE

 

Europeana

 

europeana

Europeana.eu is the EU digital platform for cultural heritage. More than 3,000 institutions across Europe have contributed to Europeana. These range from major international names like the Rijksmuseum in Amsterdam, the British Library and the Louvre to regional archives and local museums from every member of the European Union. Together, their assembled collections let users explore Europe’s cultural and scientific heritage from prehistory to the modern day. Mona Lisa by Leonardo da Vinci, Girl with a Pearl Earring by Johannes Vermeer, the works of Charles Darwin and Isaac Newton and the music of Wolfgang Amadeus Mozart are some of the highlights on Europeana.

Europeana gives access to different types of content from different types of heritage institutions. The digital objects that users can find in Europeana are not stored on a central computer, but remain with the cultural institution and are hosted on their networks. Europeana collects contextual information – or metadata – about the items, including a small picture. Users search this contextual information. Once they find what they are looking for, if they want to access the full content of the item, they can click through to the original site that holds the content.
Different types of cultural heritage organisations – libraries, museums, archives and audiovisual collections – catalogue their content in different ways and to different standards. Approaches also vary in different countries. To make the information searchable, it has to be mapped to a single common standard, known as the Europeana Semantic Elements. This metadata standard at present takes a lowest common denominator approach to the integration of different types of digital content. In 2010 the Europeana Data Model, a richer metadata standard, was introduced will help to give users more and better information. Europeana accepts metadata about digital objects, it does not make any decisions about digitisation. The decision about which objects are digitised lies with the organisation that holds the material.

Users of Europeana can search amongst hundreds of thousands cultural heritage artifacts and according to the case use or reuse these in their own environment and context, for example for education purposes.

 


Explore 53,644,697 artworks, artefacts, books, videos and sounds from across Eu…

Type
  • Tool
Usage
  • Exploring / research / inquiry
  • Recording / collecting
  • Presenting / reporting
Learning activities
  • Show, demonstrate, give access to (also tangible) also to events, objects that are otherwise inaccessible
  • Enable cognition (observe, analyse, incite activity such as describe etc.)
  • Create own (re)presentation, impression
Context
  • Classroom
  • At home
Languages
  • English
  • Dutch
  • Italian
Keywords
  • Europe
  • Digital library
  • Repository
  • Archive
Submitted by ATiT
 

Art Stories FACES

Volti d’arte

VOLTI d’arte, un divertimento, gioco educativo che permette i bambini a conoscere l’arte. Quando si gioca Art facce bambini scoprono cinque dipinti di Europeana collezioni. Ogni quadro imposta loro una sfida semplice, e introduce i bambini a un diverso aspetto di apprendimento visivo.

Art Stories Faces

This app is made by Italian start-up agency Art Stories and can be used as a standalone game for young children to help them learn about art. and their winning product: Art FACES, a fun, educational game allowing kids to learn about art. It is based on five paintings from Europeana Collections. Each painting sets them a simple challenge, and introduces children to a different aspect of visual learning. In the app they can learn:

  • to observe details and explore design in general with Kaiser Rudolf II as Vertumnus by Giuseppe Arcimboldo
  • to read shape and volume with Alice by Modigliani
  • to understand how a shape can be reinterpreted with Man with clarinet by Pablo Picasso
  • to pay attention to colours and composition with Self-portrait by Vincent Van Gogh
  • to understand there is a meaning in each compositional element and a story behind the painting with The girl with the pearl earring by Vermeer

At the end of the 5 games the children get their Diploma as Art Explorer and the are then encouraged to visit museums in the real world.

This app also has a section aimed at parents, which includes a set of downloadable suggestions

art_faces

Art GEZICHTEN

Art GEZICHTEN, een leuke, educatieve spel waardoor kinderen om te leren over kunst. Bij het afspelen van Art GEZICHTEN kinderen ontdekken vijf schilderijen uit Europeana Collections. Elk schilderij stelt hen een eenvoudige uitdaging, en introduceert kinderen naar een ander aspect van visueel leren.


Link to Art Stories FACES

Type
  • Tool

Usage
  • Exploring / research / inquiry

Learning activities
  • Hook (get attention, build interest, break the ice, catch the eye)

Context
  • Classroom
  • At home

Languages
  • English
  • Italian

Keywords
  • paintings, observation, europeana

Submitted by Sally Reynolds, ATiT, Belgium

 

ArtPlanner – creating a trip planner

artplanner-scuole

ArtPlanner Scuole

L’ArtPlanner è una piattaforma web che presenta un territorio e permette di pianificare un itinerario di visita personalizzato. Dietro c’è un software che gestisce contenuti quali immagini, testi, file audio e informazioni pratiche (orari, biglietti, coordinate geografiche), combinando queste informazioni in molteplici modi per ottenere svariati tipi di front end che si aggiornano in contemporanea. E’ nato per promuovere il patrimonio turistico e culturale diffuso, in quanto spesso si incontrano territori con un alto numero di microattrattori e che dunque hanno difficoltà a dare visibilità alla loro complessità.
Applicato alle scuole, gli studenti fanno ricerca per scoprire, censire e presentare i punti di interesse di un determinato territorio e in poi si confrontano con le sfide della comunicazione via web per creare una mappa interattiva con tutte le informazioni utili per permettere ad un utente di confezionare un suo itinerario di viaggio, completo di presentazioni, approfondimenti, informazioni pratiche e istruzioni di navigazione.

The ArtPlanner is a web platform that presents a territory and allows you to plan a customized trip itinerary. Behind it there is a software that manages content such as images, texts, audio files and practical information (schedules, tickets, geographical coordinates), combining this information in multiple ways to obtain various types of front ends that update simultaneously. It was created to promote cultural heritage that is spread on a territory, and therefore based on a network of many points of interest rather than one big landmark.
Applied to schools, students research to discover, review and present the points of interest of a territory and then face the challenges of web communication to create an interactive map with all the relevant information to allow a user to create their own travel itinerary, complete with presentations, explanations, practical information and navigation instructions.


http://www.artplannerscuole.it/
http://www.luoghigiottoitalia.it/
https://www.distrettoturisticoselinuntino.it/

Type
  • Tool

Usage
  • Tracking / mapping / routing
  • Exploring / research / inquiry
  • Recording / collecting
  • Presenting / reporting

Learning activities
  • Enable cognition (observe, analyse, incite activity such as describe etc.)
  • Make a synthesis, interprete
  • Create own (re)presentation, impression

Context
  • Classroom
  • Museum
  • Heritage site
  • At home

Languages
  • English
  • Italian

Age 10 to 12 years
Keywords
  • itinerary, presentation, summarizing, photography, editing, geolocalization
  • itinerari, presentazione, fotografia, riassumere, revisione testi, geolocalizzazione

Submitted by CoopCulture, Italy